A downloadable prototype

Controls

  • W/S to move;
  • Left/Right or Mouse to look.

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Experiment I did to see what not being able to see directly in front of would feel like, and if this this effect could be  an interesting aesthetic and/or mechanic metaphor for a story.


None of the modelling/texturing work is mine, all assets are from Unity's asset store.

repository

design journal


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