walking into peripheries
A downloadable prototype
Controls
- W/S to move;
- Left/Right or Mouse to look.
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Experiment I did to see what not being able to see directly in front of would feel like, and if this this effect could be an interesting aesthetic and/or mechanic metaphor for a story.
None of the modelling/texturing work is mine, all assets are from Unity's asset store.
Status | Prototype |
Release date | Mar 20, 2020 |
Author | Charly Yan Miller |
Tags | Short, Unity, Walking simulator |
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